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HTG1395
3-in-1 LCD Game
Features
· Operating voltage: 1.2V~1.5V
· 27 segment´3 common, 1/3 duty, 1/2 bias
LCD driver
General Description
HTG1395 is a 3-in-1 LCD game designed by
HOLTEK. Customers can select three kinds of
game by using 2 Pad Bounding options,
namely; Car racing, Soccer and the Eagle Preys
on the chickens. Each game has its own
characteristics. Car racing has two kinds of
game mode, GAME I and GAME II. Those two
games have different number of cars. The lon-
ger the user plays, the speed increases.
LCD Pattern
Car racing
· RC oscillator 400kHz
The Soccer game controls the movement of the
goalie either to the left or to the right in an at-
tempt to block the football. Contact with the
cup that simultaneously appears at the upper
left of the screen, could add 50 points to the
score. When the opponent makes a goal, the
score adds to three times and the game is over.
The Eagle preys on the chickens is played by
making the mother hen protect her young
chicks from the attacks of the eagle.
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Soccer
HTG1395
The eagle preys on the chicken
H I-S C O R E L E V E L
PAUSE
GAM E
O VER
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HTG1395
Functional Description
Key description ¾ Car racing
Pad Bonding: PS2, PS3 connect to Ground
· RESET
This key will restart the entire system, reset
the score to zero and clear the memory. To test
the LCD, simultaneously press RESET and
START/PAUSE, then release the RESET key.
All the patterns used by the game will be dis-
played.
· ON/OFF
This is the power on and power off key.
Pressing once, turns the power on (i.e.
initializes the game), pressing again turns
the power off, and so on.
· START/PAUSE
Pressing this button starts or suspends the
game. Pressing once upon initialization starts
the game. Pressing the button again, after the
game has started, suspends the action in its
current state. The action will resume upon
pressing the key again. The action will be en-
abled alternately between suspension and ac-
tivity on each depression of the key.
·A
Selection key. Pressing this key while in the
demo mode can choose LEVEL I.
·B
Selection key. Pressing this key while in the
demo mode can choose LEVEL II.
· UP
Speed up key.
· Down
Speed down key.
· LEFT
Direction key. Pressing this key moves the car
towards the left.
· RIGHT
Direction key. Pressing this moves the car to-
wards the right.
· MUTE
This key switches off or switches on the
sound. When the game is switched on, the
sound effects and music are automatically en-
abled. Pressing the MUTE key once switches
off the sound. Pressing the MUTE again
switches on the sound. The sound effects and
music will be enabled alternately between
OFF and ON states on each depression of the
key.
¨ Operational description
- Press RESET and START/PAUSE, then
release the RESET key. All the pattern
dots are shown on the screen. Press any
key if you choose to operate or play a
game, if not, the demonstration will go on.
- Press A or B key in the demo mode to se-
lect a game, either LEVEL I or LEVEL II.
Pressing the START/PAUSE key will
start the game.
- There are two kinds of game modes. Each
mode represents successive increase in
game speed. When the game starts, press
the LEFT or the RIGHT key to control the
movement of the car while moving for-
ward to the left or to the right to avoid col-
lision with the other cars. When the score
reaches 500, an icon symbolizing a gaso-
line station is shown at the upper left and
a cup is shown at the upper right portion
of the screen. While these icons are alter-
nately flashing, a special mode can be
activated wherein the other cars could not
move. At that instant, pressing the left or
the right key could make the car move up
and thus increase the score. Those other
cars that were momentarily at halt could
now move. Continue to play by pressing
again the left or the right key.
- Colliding with the opponent¢s car could
lose one chance and when this happens
three times, the game is over and the
demo may be replayed. If no key is pressed
in two minutes, the device will auto power
off, or if the START/PAUSE key is
pressed, the game restarts. If the
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HTG1395
START/PAUSE key is pressed in the play
mode, the game goes into the PAUSE
mode.
- If the game is not resumed within two
minutes, power is automatically turned
off.
- When the power is turned off in the
²PAUSE² mode (either automatically or
manually) and then turned on again, the
image remains frozen in the PAUSE
mode. Press the START/PAUSE key to
continue the game .
- In the PAUSE mode, if no key is pressed
in two minutes, power is automatically
turned off.
- When a game is finished or momentarily
at power off, the highest recent score and
difficulty level are updated.
¨ Counting methods
- For each instance that an opponent¢s car
is avoided, add 10 points to the score.
- To get an award once will obtain 10~70
points (In random mode)
Note: The highest score is 9990. Once this
score has been reached, it restarts counting
from 0.
¨ Sound effects
- Game starting music
- Car forward sound
- Game over music
- The prize appear on the screen sound
- Increase point sound
- Speed up sound
- Break sound
Key description ¾ Soccer
Pad Bonding: PS2,PS3 connect to VDD
· RESET
This key will restart the entire system, reset
the score to zero and clear the memory. To test
the LCD, simultaneously press RESET and
START/PAUSE, then release the RESET key.
All the patterns used by game will be dis-
played.
· ON/OFF
This is the power on and power off key.
Pressing once turns the power on (i.e. initial-
ize the game), pressing again turns the power
off.
· START/PAUSE
Pressing this button starts or suspends the
game. Pressing once upon initialization starts
the game. Pressing the button again, after the
game has started, suspends the action in its
current state. The action will resume upon
pressing the key again. The action will be en-
abled alternately between suspension and ac-
tivity on each depression of the key.
·A
Selection key. Pressing this key in the demo
mode can choose LEVEL I.
·B
Selection key. Pressing this key in the demo
mode can choose LEVEL II.
· LEFT
Direction key. Pressing this key can make the
goalie move to the left.
· RIGHT
Direction key. Pressing this key can make the
goalie move to the right.
· MUTE
This key switches off or switches on the
sound. When the game is switches on, the
sound effects and music are automatically en-
abled. Pressing the MUTE key once switches
off the sound. Pressing the MUTE again
switches on the sound.
The sound effects and music will be enabled
alternately between OFF and ON states on
each depression of the key.
¨ Operational description
- Press RESET and START/PAUSE, then
release the RESET key. All the pattern
dots are shown on the screen. Press any
key if you choose to operate or play a
game, if not, the demonstration will go on.
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HTG1395
- Press A or B key in the demo mode to se-
lect a game: LEVEL I or LEVEL II.
Pressing START/PAUSE key will start
the game.
- There are two kinds of game modes. Each
mode represents successive increases in
game speed.
- Upon starting, press the LEFT or the
RIGHT key to control the goalie¢s move-
ment, either to the left or to the right, in
order to block or to prevent the football
from entering. To be able to touch the cup
that simultaneously appear on the left of
the screen could add 50 points to the
score. When the opponent gets a goal
three times, the game is over and the de-
vice enters the demo mode. If no key is
pressed in 1 min, power is turned off auto-
matically. Pressing the START/PAUSE
key will restart the game. If the
START/PAUSE key is pressed in the play
mode, the game goes into the PAUSE
mode.
- If the game is not resumed within two
minutes, power is automatically turned
off.
- In the ²PAUSE² mode, when power is
turned off (either automatically or manu-
ally) and then turned on again, the image
remains frozen in the PAUSE mode. Press
the START/PAUSE key to continue the
game.
- When a game is finished or at power off,
the highest recent score and difficulty
level are updated.
- In the PAUSE mode, if no key is pressed
in two minutes, power is automatically
turned off.
¨ Counting methods
- Blocking one football adds 10 points to the
score.
- Touching the cup adds 50 points to the
score.
¨ Sound effects
- Game starting music
- Football moving sound
- Football that blocks sound
- Game over sound
Key description ¾ The eagle preys on the
chickens
Pad Bonding: connect PS2 to VDD and PS3 to
Ground
· RESET
This key will restart the entire system, reset
the score to zero and clear the memory. To test
the LCD, simultaneously press RESET and
START/PAUSE, then release the RESET key.
All the patterns used by the game will be dis-
played.
· ON/OFF
This is the power on and power off key.
Pressing once, switches the power on (i.e.
initializes the game), pressing again switches
the power off, and so on.
· START/PAUSE
Pressing this button starts or suspends the
game. Pressing once upon initialization starts
the game. Pressing the button again, after the
game has started, suspends the action in its
current state. The action will resume upon
pressing the key again. The action will be en-
abled alternately between suspension and ac-
tivity on each depression of the key.
· MUTE
This key switches off or switches on the
sound. When the game is switched on, the
sound effects and music are automatically en-
abled. Pressing the MUTE key once switches
off the sound. Pressing the MUTE again
switches on the sound. The sound effects and
music will be enabled alternately between
OFF and ON states on each depression of the
key.
·¬
Directional key. Pressing this key moves the
hen and her chicks towards the left. Upon
reaching the left-most portion, the hen will no
longer move.
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